Tempus Fugit
(Alteration, Enchantment/Charm, Illusion)
Reversible

Range:  10 feet per level
Components:  V, S, M
Duration:  1 turn of real time per level
Casting Time:  1 turn
Area of Effect:  100 square feet per level
Saving Throw:  Negates

Some of you might remember this spell from the first edition Unearthed Arcana book. It is almost the same spell with the exceptions noted above and below. For those of you who don't know it, a short description first: this spell causes a distortion of time in the minds of the characters, so that any character in the area of effect ages 6 times as fast but he also regains hit points 6 times as fast and he also rests 6 times as fast: for a character in the area of effect, ten minutes of real time pass whereas he perceives a full hour to pass. This spell works for spell casters to rest normally during its duration. Thus, two real hours of sleep would equal 12 hours of sleep in the area of effect. The casting time is actually a lot shorter, but it takes the full 10 rounds of casting time for the organism to change to the high-speed effect of the normal tempus fugit version.
As combat normally requires concentration on the outside this spell is no good for combat purposes. It is also not possible to use it in the middle of combat unless the targets of this spell normally are to concentrated on the outside so they immediately penetrate the illusion and cause it to vanish for themselves. It is thus also not possible to have someone sit as a guard during the effect inside the area of effect as he or it is supposed to purposefully watch the surrounding world (in short, this spell cannot be used during or in the preparation for combat).
The reversed version, speude bradeoos, takes effect immediately but it has the full casting time of one turn. It is not possible to cast spells from the inside to the outside in a high speed effect as in that case the caster would have to concentrate on the outside world. As the illusion is a rather feeble one in respect to penetrating it, this causes the illusion to vanish instantly for the person concentrating on the outside of the area of effect. When under the influence of the reverse, a full hour would be perceived as being only ten minutes, etc. In this version, characters that have been under the effect of this spell need a full ten minutes to recover from the effects, as their reactions are so greatly slowed. This version you can use in combat (but note the casting time).
Both spells are cumulative with each other up to a maximum of one spell per 5 levels of the caster and both spells can be affected by permanency. It is not possible to layer several spells from different casters over the same area.
The material component for the normal spell is sand from an hourglass which has been used for more than one year without ever having stood still for longer than a six seconds. The reversed spell needs the sand from an hourglass that has not been touched for over six years.
Note: this spell affects only an area. Thus, it does not move with the caster. The area has to be solid ground (of at least one foot thick), thus not every little carpet could be used, but if you could get solid ground to move, well, you could have some permanent and cumulative spell recuperation zones that could be moved...

